// © 2014 - 2017 Soverance Studios
// http://www.soverance.com

// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at

// http://www.apache.org/licenses/LICENSE-2.0

// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "Ethereal.h"
#include "EtherealGameInstance.h"

// Construction
UEtherealGameInstance::UEtherealGameInstance()
{
	IsNewGame = false;
}

// Load New Realm
void UEtherealGameInstance::SetAudioVolume_Implementation(UAudioComponent* AudioComponent, EAudioTypes AudioType)
{

}

// Load New Realm
void UEtherealGameInstance::LoadNewRealm_Implementation(ERealms RealmToLoad)
{
	
}

// Load Management Actors
void UEtherealGameInstance::LoadManagement()
{
	if (!AudioManager)
	{
		AudioManager = GetWorld()->SpawnActor<AEtherealAudioManager>();
	}

	if (!EnemyManager)
	{
		EnemyManager = GetWorld()->SpawnActor<AEtherealEnemyManager>();
	}
}
